4 designed levels at start, generated levels after

best played in fullscreen

made for Zero Word Game Jam.

Comments

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Great idea, but I believe that lvl 3 should be like 10-15... at lvl 1 you realise what you need to do and it's pretty easy, lvl 2 is the expansion of the same idea, and then it presents something rly hard to grasp. The moving DNA thingy is certainly interesting, but it's very hard to estimate which button does what and in what order you need to press them to proceed.

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Very interesting but also a cryptic game. After I got the drift on the first two levels, the third again made me really clueless - at least until it kindly showed some hints on the buttons. I like the unique style of the game and the simple idea. I wonder if there is a restart button, so you don't have to refresh the page every time you get a level wrong.

We are holding the annual Game Development World Championship and we have a special category for jam games, so this one would definitely be welcome to enter!

thank you for trying it out, yes totally understand its a bit harder then i expected it was bit of a rush to make. since the jam said no words i forgot to mention that backspace and even delete work since this started as a no words text adventure but very simplified 

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Well, when you play a lot of games, it's always refreshing to get something that doesn't follow the norms.